So now that I’m a married man and Just Double JUMP is gaining a few fans it’s more than about time to write up a post on the blog and what better time than when Just Double JUMP receives a nice big update with two major features added to the game and further level tightening 😀 It’s been a while but finally the latest update (v0.7.5) is ready! Just Double JUMP now has a power up system, a Bomb Launcher and a new look!
It’s been a while since I made a new post and that’s because real life has been consuming my development time like a hungry time lord. So unfortunately it’s also been relatively slow, development wise but it’s not too bad because I did get a few things done for Double Jump and also I started a small game for the Ludum Dare 27 (LD27) game jam called Abandoned but couldn’t finish it in time. Oh well. It was my first attempt at a game jam so at the very least I now know that making a game within the entire lifespan of two mayflies is a lot tougher than I thought. More about that later anyway. First what’s new with Double Jump. Continue reading →
It’s been a slow fortnight or so since my last post but here’s just a quick, quirky update on the aesthetics.
So I’ve been experimenting with a few different art styles from bold and curvy to thin and straight stroked styles to find one I’m comfortable with and one that accentuates the gameplay and feel. I’ve settled on a medium thickness stroke that has a slight kink so that everything isn’t perfectly straight. It’s not perfect yet but it’s definitely an improvement. I have even tried adding a jeans-like stitching to the tile edges and to Gigi (the protagonist) and this looked pretty cool but it would’ve pushed the game towards revolving around that theme and I felt it would clash with the general mood and pace of the game. Besides Kirby’s Epic Yarn pretty much perfected that theme into an entire game. Never played it mind but looks very interesting and heard mostly good stuff about it. Continue reading →
Ah pixel shaders. I am by no means an expert on them but what you can do with them is only really limited to your imagination and your math ability. They can do anything from simple things such as adjusting the colours of a scene to complex algorithms for normal mapped refractions through liquids. Once I basically understood how to use this powerful tool, I quickly realised how much I didn’t know about them and what a huge world of weird and wonderful effects pixel shaders hold. Continue reading →