Gemi Games

Indie Games Developer


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Final world level concepts but sorry no video yet

Lord Leo’s Lair (The Core)

Just a quick post showing two concepts for the look and style of the final world levels. The final world will take place in the incredibly imaginative setting of Lord Leo’s Lair and will be a…. wait for it…. LAVA WORLD!!!! Honestly, how do I come up with this stuff! Joking aside I thought it would be sacrilege to platforming games if the final world was anything but a lava based one. Also the colour palette and preconceived dangers of lava cement the theme of “oh snap this is hard yo!”.

Enough of my ramblings anyway, here’s the concepts: Continue reading


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So I attempted Ludum Dare 27

How have you been?

It’s been a while since I made a new post and that’s because real life has been consuming my development time like a hungry time lord.  So unfortunately it’s also been relatively slow, development wise but it’s not too bad because I did get a few things done for Double Jump and also I started a small game for the Ludum Dare 27 (LD27) game jam called Abandoned but couldn’t finish it in time.  Oh well.  It was my first attempt at a game jam so at the very least I now know that making a game within the entire lifespan of two mayflies is a lot tougher than I thought.  More about that later anyway.  First what’s new with Double Jump. Continue reading


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IndieDB Page & More Screenshots

I finally feel the game is at a point where it can be shown to the world or at least the users of IndieDB for now 🙂

The approval process for the Double JUMP took a little over 16 hours which was pretty good really.  Gemi Games took only 4!!!  Some fast working people over there.

Here’s the link to the IndieDB page (or you can navigate using the links in the sidebar) Double JUMP @ IndieDB
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Mass Distortion

It’s been a slow fortnight or so since my last post but here’s just a quick, quirky update on the aesthetics.

So I’ve been experimenting with a few different art styles from bold and curvy to thin and straight stroked styles to find one I’m comfortable with and one that accentuates the gameplay and feel.  I’ve settled on a medium thickness stroke that has a slight kink so that everything isn’t perfectly straight.  It’s not perfect yet but it’s definitely an improvement.  I have even tried adding a jeans-like stitching to the tile edges and to Gigi (the protagonist) and this looked pretty cool but it would’ve pushed the game towards revolving around that theme and I felt it would clash with the general mood and pace of the game.  Besides Kirby’s Epic Yarn pretty much perfected that theme into an entire game.  Never played it mind but looks very interesting and heard mostly good stuff about it. Continue reading


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If looks could kill

Throughout development of Double JUMP, I have been worried that perhaps my game is too similar to another game I love called Super Meat Boy (probably obvious if you’ve seen the video from my previous post Double JUMP – Pre alpha Playtest video).

Anyway, I’m just going to admit it openly because it is clear that my inspiration came from SMB but I’m going to explain some of the ways I think the two are different. Continue reading


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Pixel Shaders FTW

Ah pixel shaders.  I am by no means an expert on them but what you can do with them is only really limited to your imagination and your math ability.  They can do anything from simple things such as adjusting the colours of a scene to complex algorithms for normal mapped refractions through liquids.  Once I basically understood how to use this powerful tool, I quickly realised how much I didn’t know about them and what a huge world of weird and wonderful effects pixel shaders hold. Continue reading


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Hello!

Hello and thank you for visiting the Gemi Games development blog.  My name is Marios Kalogerou and I’m currently working on a fast-paced pure platformer called You can double JUMP.

The game will be spread across 80+ levels over 5 different areas all set in the bright and colourful world of Gradienta.  It’s scheduled for a late 2013/early 2014 release on PC via Desura and Xbox 360 via XBLIG.

Blurb

You have absolute control of Gigi as he must save his family and his grilfriend from the evil clutches of Lord Leo.  Skillfully navigate each of his menacing monsters and treacherous traps while finding all the hidden secrets and bonus levels.

Standard story really but I have left plenty of room for the imagination which I think is critical to the understanding the incredible depth of the plot 🙂

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