So, roughly 6 months after I first proposed making one of these, I finally produced a new gameplay video! I kept it short and sweet so it’s a bit more action packed and I should point out that nothing shown in the video is in it’s final state. Actually, two of the levels shown are so bombastically hard that they may not even make it into the final game. See if you can guess which two.
The background music was created by Tim N (timnaudio.com) and is used within the game as the overworld track for world 2. I hope you enjoy the gameplay teaser trailer and I would love to hear what you think!
The guys over at the YouTube channel AffectiveGamers have put together a first impressions of the Double Jump demo and I just wanted to give them a big thank you for the video. Big thank you guys, it was great to watch!
The build shown is a fairly recent one so be sure to check it out to see the new exit and checkpoint system, which is shown on level 4. On a side note, the size of most levels in the finished game will be closer to level 4 than the others in the demo. If you want to find out more about the new changes and other stuff, I go into more detail on a previous post here
Just a quick post showing two concepts for the look and style of the final world levels. The final world will take place in the incredibly imaginative setting of Lord Leo’s Lair and will be a…. wait for it…. LAVA WORLD!!!! Honestly, how do I come up with this stuff! Joking aside I thought it would be sacrilege to platforming games if the final world was anything but a lava based one. Also the colour palette and preconceived dangers of lava cement the theme of “oh snap this is hard yo!”.
It’s been a while since I made a new post and that’s because real life has been consuming my development time like a hungry time lord. So unfortunately it’s also been relatively slow, development wise but it’s not too bad because I did get a few things done for Double Jump and also I started a small game for the Ludum Dare 27 (LD27) game jam called Abandoned but couldn’t finish it in time. Oh well. It was my first attempt at a game jam so at the very least I now know that making a game within the entire lifespan of two mayflies is a lot tougher than I thought. More about that later anyway. First what’s new with Double Jump. Continue reading →
A short play test on most of the more structurally complete levels.
In the video I’m testing out a few different player control variables. I’ve been tweaking and honing in on as close to perfect player control as I can. I’ve created 6 snapshots of differing variable sets to flick through in game and I’m playing through each level with each set to eliminate my least favourite one at a time. Continue reading →
Hello and thank you for visiting the Gemi Games development blog. My name is Marios Kalogerou and I’m currently working on a fast-paced pure platformer called You can double JUMP.
The game will be spread across 80+ levels over 5 different areas all set in the bright and colourful world of Gradienta. It’s scheduled for a late 2013/early 2014 release on PC via Desura and Xbox 360 via XBLIG.
You have absolute control of Gigi as he must save his family and his grilfriend from the evil clutches of Lord Leo. Skillfully navigate each of his menacing monsters and treacherous traps while finding all the hidden secrets and bonus levels.
Standard story really but I have left plenty of room for the imagination which I think is critical to the understanding the incredible depth of the plot 🙂