Gemi Games

Indie Games Developer


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Mass Distortion

It’s been a slow fortnight or so since my last post but here’s just a quick, quirky update on the aesthetics.

So I’ve been experimenting with a few different art styles from bold and curvy to thin and straight stroked styles to find one I’m comfortable with and one that accentuates the gameplay and feel.  I’ve settled on a medium thickness stroke that has a slight kink so that everything isn’t perfectly straight.  It’s not perfect yet but it’s definitely an improvement.  I have even tried adding a jeans-like stitching to the tile edges and to Gigi (the protagonist) and this looked pretty cool but it would’ve pushed the game towards revolving around that theme and I felt it would clash with the general mood and pace of the game.  Besides Kirby’s Epic Yarn pretty much perfected that theme into an entire game.  Never played it mind but looks very interesting and heard mostly good stuff about it. Continue reading


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If looks could kill

Throughout development of Double JUMP, I have been worried that perhaps my game is too similar to another game I love called Super Meat Boy (probably obvious if you’ve seen the video from my previous post Double JUMP – Pre alpha Playtest video).

Anyway, I’m just going to admit it openly because it is clear that my inspiration came from SMB but I’m going to explain some of the ways I think the two are different. Continue reading


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Double JUMP – Pre alpha Playtest Video

A short play test on most of the more structurally complete levels.

In the video I’m testing out a few different player control variables.  I’ve been tweaking and honing in on as close to perfect player control as I can.  I’ve created 6 snapshots of differing variable sets to flick through in game and I’m playing through each level with each set to eliminate my least favourite one at a time. Continue reading


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Hello!

Hello and thank you for visiting the Gemi Games development blog.  My name is Marios Kalogerou and I’m currently working on a fast-paced pure platformer called You can double JUMP.

The game will be spread across 80+ levels over 5 different areas all set in the bright and colourful world of Gradienta.  It’s scheduled for a late 2013/early 2014 release on PC via Desura and Xbox 360 via XBLIG.

Blurb

You have absolute control of Gigi as he must save his family and his grilfriend from the evil clutches of Lord Leo.  Skillfully navigate each of his menacing monsters and treacherous traps while finding all the hidden secrets and bonus levels.

Standard story really but I have left plenty of room for the imagination which I think is critical to the understanding the incredible depth of the plot 🙂

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