Orientation
It’s been quite the few months recently and apart from the well known stress associated with organising a wedding, it really all began about 2 years ago when SuperCube was barely a prototype.
I’ve mentioned before that SuperCube was originally going to be an endless, free running platformer but I toyed with the idea of changing the gravity direction and liked it. There’s probably loads of games with a similar gravity mechanic but I was drawn to it anyway because way back when I use to create levels for Portal, I really wanted to have a gravity changing mechanic in one of my maps. Continue reading