Hello, it’s been a short while so I have a few new updates to show. They’re mostly features and were a bit overdue but finally, bar a few tweaks, they are done.
Also, I’m going to start adding a different screenshot from You can Double JUMP at the top each post related to the game. It’ll make the posts a bit nicer than the wall of text I normally do, plus it’ll force me to show something new each time 🙂 Continue reading →
It’s been quite the few months recently and apart from the well known stress associated with organising a wedding, it really all began about 2 years ago when SuperCube was barely a prototype.
I’ve mentioned before that SuperCube was originally going to be an endless, free running platformer but I toyed with the idea of changing the gravity direction and liked it. There’s probably loads of games with a similar gravity mechanic but I was drawn to it anyway because way back when I use to create levels for Portal, I really wanted to have a gravity changing mechanic in one of my maps. Continue reading →
So now that I’m a married man and Just Double JUMP is gaining a few fans it’s more than about time to write up a post on the blog and what better time than when Just Double JUMP receives a nice big update with two major features added to the game and further level tightening 😀 It’s been a while but finally the latest update (v0.7.5) is ready! Just Double JUMP now has a power up system, a Bomb Launcher and a new look!
Just a quick post to explain what happened last week in regards to information on my new game called Just Double JUMP.
I think I hinted in a previous post that I’m getting married soon (on 20th April) and while that has been taking up my time lately it’s not the main reason why Just Double JUMP has been delayed. My plans to give information and upload it to gamejolt.com last weekend were thwarted by the stag do. It was spontaneously organised within a few hours a week ago today in Sheffield and I really must say hat’s off to my best man as it was a great night out and I thoroughly enjoyed it. Continue reading →
Hello, I hope your doing well.
I’ve been thinking lately about how to organise things a bit here so I’m going to try a new structure for blog posts starting with this one. I’ll split up the posts so that they are more focused and have a tag in the title like Dev Log for general stuff I want to say, Update for new stuff about my current project and a few others as I think of them. This should help keep my posts more concise and easier to document. Continue reading →
The guys over at the YouTube channel AffectiveGamers have put together a first impressions of the Double Jump demo and I just wanted to give them a big thank you for the video. Big thank you guys, it was great to watch!
The build shown is a fairly recent one so be sure to check it out to see the new exit and checkpoint system, which is shown on level 4. On a side note, the size of most levels in the finished game will be closer to level 4 than the others in the demo. If you want to find out more about the new changes and other stuff, I go into more detail on a previous post here
Just a quick post showing two concepts for the look and style of the final world levels. The final world will take place in the incredibly imaginative setting of Lord Leo’s Lair and will be a…. wait for it…. LAVA WORLD!!!! Honestly, how do I come up with this stuff! Joking aside I thought it would be sacrilege to platforming games if the final world was anything but a lava based one. Also the colour palette and preconceived dangers of lava cement the theme of “oh snap this is hard yo!”.