When it comes to designing real-time games, one of the most important aspects is the feel of the controls. Another important factor is the degree to which those controls can be mastered. This skill range is how far apart the skill floor and ceilings are in a game.
Generally it’s best to have the skill floor as low as possible for maximum accessibility but also have a high skill ceiling to allow players to continually get better at the game and still enjoy it for years to come. Continue reading