Gemi Games

Indie Games Developer


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Double JUMP – Pre alpha Playtest Video

A short play test on most of the more structurally complete levels.

In the video I’m testing out a few different player control variables.  I’ve been tweaking and honing in on as close to perfect player control as I can.  I’ve created 6 snapshots of differing variable sets to flick through in game and I’m playing through each level with each set to eliminate my least favourite one at a time. Continue reading


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Pixel Shaders FTW

Ah pixel shaders.  I am by no means an expert on them but what you can do with them is only really limited to your imagination and your math ability.  They can do anything from simple things such as adjusting the colours of a scene to complex algorithms for normal mapped refractions through liquids.  Once I basically understood how to use this powerful tool, I quickly realised how much I didn’t know about them and what a huge world of weird and wonderful effects pixel shaders hold. Continue reading


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Hello!

Hello and thank you for visiting the Gemi Games development blog.  My name is Marios Kalogerou and I’m currently working on a fast-paced pure platformer called You can double JUMP.

The game will be spread across 80+ levels over 5 different areas all set in the bright and colourful world of Gradienta.  It’s scheduled for a late 2013/early 2014 release on PC via Desura and Xbox 360 via XBLIG.

Blurb

You have absolute control of Gigi as he must save his family and his grilfriend from the evil clutches of Lord Leo.  Skillfully navigate each of his menacing monsters and treacherous traps while finding all the hidden secrets and bonus levels.

Standard story really but I have left plenty of room for the imagination which I think is critical to the understanding the incredible depth of the plot 🙂

Continue reading