Heterodoxxed is a simple shoot-em-up where half-truths, slander and bad words must be destroyed before you’re crushed by the outlandish lies. There are only three rules to follow in Heterodoxxed. Shoot, dodge and collect.
The last rule refers to every letter you destroy leaving behind Truth bits. Once you have collected enough bits, you are granted with a bomb, increased weapon power and more space to again, shoot, dodge and collect.
I hope you all have fun with this simple but satisfying shooter and don’t forget to let us know what you think!
So, roughly 6 months after I first proposed making one of these, I finally produced a new gameplay video! I kept it short and sweet so it’s a bit more action packed and I should point out that nothing shown in the video is in it’s final state. Actually, two of the levels shown are so bombastically hard that they may not even make it into the final game. See if you can guess which two.
The background music was created by Tim N (timnaudio.com) and is used within the game as the overworld track for world 2. I hope you enjoy the gameplay teaser trailer and I would love to hear what you think!
The guys over at the YouTube channel AffectiveGamers have put together a first impressions of the Double Jump demo and I just wanted to give them a big thank you for the video. Big thank you guys, it was great to watch!
The build shown is a fairly recent one so be sure to check it out to see the new exit and checkpoint system, which is shown on level 4. On a side note, the size of most levels in the finished game will be closer to level 4 than the others in the demo. If you want to find out more about the new changes and other stuff, I go into more detail on a previous post here
Just a quick post showing two concepts for the look and style of the final world levels. The final world will take place in the incredibly imaginative setting of Lord Leo’s Lair and will be a…. wait for it…. LAVA WORLD!!!! Honestly, how do I come up with this stuff! Joking aside I thought it would be sacrilege to platforming games if the final world was anything but a lava based one. Also the colour palette and preconceived dangers of lava cement the theme of “oh snap this is hard yo!”.
It’s been a while since I made a new post and that’s because real life has been consuming my development time like a hungry time lord. So unfortunately it’s also been relatively slow, development wise but it’s not too bad because I did get a few things done for Double Jump and also I started a small game for the Ludum Dare 27 (LD27) game jam called Abandoned but couldn’t finish it in time. Oh well. It was my first attempt at a game jam so at the very least I now know that making a game within the entire lifespan of two mayflies is a lot tougher than I thought. More about that later anyway. First what’s new with Double Jump. Continue reading →
Throughout development of Double JUMP, I have been worried that perhaps my game is too similar to another game I love called Super Meat Boy (probably obvious if you’ve seen the video from my previous post Double JUMP – Pre alpha Playtest video).
Anyway, I’m just going to admit it openly because it is clear that my inspiration came from SMB but I’m going to explain some of the ways I think the two are different. Continue reading →