Gemi Games

Indie Games Developer


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Dev Log #5 – A Case For High Skill Ceilings In Games

When it comes to designing real-time games, one of the most important aspects is the feel of the controls.  Another important factor is the degree to which those controls can be mastered.  This skill range is how far apart the skill floor and ceilings are in a game.

Generally it’s best to have the skill floor as low as possible for maximum accessibility but also have a high skill ceiling to allow players to continually get better at the game and still enjoy it for years to come. Continue reading


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Super Lumi Live – New Seasons and Release Date!

season-screenSeasons in Super Lumi Live are traditionally called worlds in other games.  Each Season is generally focused on teaching the player about different aspects of Lumi’s movement, for example the first Season “Grassy Hills”, is essentially a tutorial world ending in a long level to test you on what you’ve learned so far.  Grassy Hills will let the player become familiar with the movement while learning the basics of Lumi’s navigational abilities and then by Season 2 they will hopefully be prepared for the “proper ‘ard” levels. Continue reading


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Super Lumi Live (You can Double JUMP Reloaded)

title

New Name

It’s been far too long since my last post so here’s a quick-ish one to show you the latest changes.  As you can see from the new title logo above, the game has had some radical changes.  Two of these changes are a new title and story.  You now play as Lumi Live, the stuntman who performs incredible jumps in dangerous arenas for his hit TV show, Super Lumi Live.  While the story is mostly unimportant to a pure platformer, I feel the new storyline ties into the new visual theme a lot better than the old story and theme did but I also like it because it’s not the usual “Save the [insert important person here]” trope. Continue reading


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You can Double JUMP – Spit and polish

Since releasing the v0.4 demo I’ve gotten a lot of great feedback. I’ve recently been busy adding in as many nice little touches as I can and creating a few more levels for your precision platforming pleasure.  So, what’s new: Continue reading


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You can Double JUMP v0.4.1 demo out now!

The preview demo is a fairly feature complete version of what the final game will be like. It contains 7 normal levels, 2 bonus ones and 1 world map from which the levels are accessed.

Download the v0.4.1 demo here:You can Double JUMP (0.4.1) Continue reading


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You can Double JUMP – Screenshots

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My apologies for the long delay since the last update.  I’ve been working on getting all the systems in place so that the game works completely as intended when it’s released.  This includes a fully working world map where you select levels and unlock new paths, a slick level clear screen instead of the rubbish one before, secret exits and subsequently warp space levels working as intended, saving the players progress and stats, updated sprites for some objects and a whole host of fixes and tweaks.
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You can Double JUMP – Boots of Justice

BootsOfJusticeCroppedGolden Feet
The Boots of Justice are the real heroes of You can Double JUMP because without them, the game would have to be called “You can Single JUMP” and that’s a ridiculous title for a game to be honest.  You might’ve already guessed that these ancient, mysterious yet comfortable footwear grant our protagonist Beanie, the ability to jump a second time from seemingly thin air!  The boots actually work by charming the air molecules around them until they are hard enough to jump from!  Proper clever eh!
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You can Double JUMP – Map Screen update

MapScreenHello everyone, I’m still alive! Also I have become a father to the most lovely black hole of time imaginable. You can Double JUMP has also had a child if you can count a child as being a map screen that is. The shot above shows the map of the first world named Grassy Hills, it’s currently a little bare on the details (trees, rocks etc) but the keenest among you will notice exactly what is in store for you for You can Double JUMP’s features (for you).
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