Gemi Games

Indie Games Developer


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Dev Log #5 – A Case For High Skill Ceilings In Games

When it comes to designing real-time games, one of the most important aspects is the feel of the controls.  Another important factor is the degree to which those controls can be mastered.  This skill range is how far apart the skill floor and ceilings are in a game.

Generally it’s best to have the skill floor as low as possible for maximum accessibility but also have a high skill ceiling to allow players to continually get better at the game and still enjoy it for years to come. Continue reading


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You can Double JUMP – Screenshots

04

My apologies for the long delay since the last update.  I’ve been working on getting all the systems in place so that the game works completely as intended when it’s released.  This includes a fully working world map where you select levels and unlock new paths, a slick level clear screen instead of the rubbish one before, secret exits and subsequently warp space levels working as intended, saving the players progress and stats, updated sprites for some objects and a whole host of fixes and tweaks.
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You can Double JUMP – Map Screen update

MapScreenHello everyone, I’m still alive! Also I have become a father to the most lovely black hole of time imaginable. You can Double JUMP has also had a child if you can count a child as being a map screen that is. The shot above shows the map of the first world named Grassy Hills, it’s currently a little bare on the details (trees, rocks etc) but the keenest among you will notice exactly what is in store for you for You can Double JUMP’s features (for you).
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Update #01 – New camera system, map screen and more! [ WARNING – 9MB gif file ]

TopPictureHello, it’s been a short while so I have a few new updates to show.  They’re mostly features and were a bit overdue but finally, bar a few tweaks, they are done.

Also, I’m going to start adding a different screenshot from You can Double JUMP at the top each post related to the game.  It’ll make the posts a bit nicer than the wall of text I normally do, plus it’ll force me to show something new each time 🙂
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