So now that I’m a married man and Just Double JUMP is gaining a few fans it’s more than about time to write up a post on the blog and what better time than when Just Double JUMP receives a nice big update with two major features added to the game and further level tightening 😀
It’s been a while but finally the latest update (v0.7.5) is ready! Just Double JUMP now has a power up system, a Bomb Launcher and a new look!
Tag Archives: aesthetics
Final world level concepts but sorry no video yet
Lord Leo’s Lair (The Core)
Just a quick post showing two concepts for the look and style of the final world levels. The final world will take place in the incredibly imaginative setting of Lord Leo’s Lair and will be a…. wait for it…. LAVA WORLD!!!! Honestly, how do I come up with this stuff! Joking aside I thought it would be sacrilege to platforming games if the final world was anything but a lava based one. Also the colour palette and preconceived dangers of lava cement the theme of “oh snap this is hard yo!”.
Enough of my ramblings anyway, here’s the concepts: Continue reading
Still here (cont…)
So I attempted Ludum Dare 27
It’s been a while since I made a new post and that’s because real life has been consuming my development time like a hungry time lord. So unfortunately it’s also been relatively slow, development wise but it’s not too bad because I did get a few things done for Double Jump and also I started a small game for the Ludum Dare 27 (LD27) game jam called Abandoned but couldn’t finish it in time. Oh well. It was my first attempt at a game jam so at the very least I now know that making a game within the entire lifespan of two mayflies is a lot tougher than I thought. More about that later anyway. First what’s new with Double Jump. Continue reading
IndieDB Page & More Screenshots
I finally feel the game is at a point where it can be shown to the world or at least the users of IndieDB for now 🙂
The approval process for the Double JUMP took a little over 16 hours which was pretty good really. Gemi Games took only 4!!! Some fast working people over there.
Here’s the link to the IndieDB page (or you can navigate using the links in the sidebar) Double JUMP @ IndieDB
Continue reading
Mass Distortion
It’s been a slow fortnight or so since my last post but here’s just a quick, quirky update on the aesthetics.
So I’ve been experimenting with a few different art styles from bold and curvy to thin and straight stroked styles to find one I’m comfortable with and one that accentuates the gameplay and feel. I’ve settled on a medium thickness stroke that has a slight kink so that everything isn’t perfectly straight. It’s not perfect yet but it’s definitely an improvement. I have even tried adding a jeans-like stitching to the tile edges and to Gigi (the protagonist) and this looked pretty cool but it would’ve pushed the game towards revolving around that theme and I felt it would clash with the general mood and pace of the game. Besides Kirby’s Epic Yarn pretty much perfected that theme into an entire game. Never played it mind but looks very interesting and heard mostly good stuff about it. Continue reading