Gemi Games

Indie Games Developer


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Mass Distortion

It’s been a slow fortnight or so since my last post but here’s just a quick, quirky update on the aesthetics.

So I’ve been experimenting with a few different art styles from bold and curvy to thin and straight stroked styles to find one I’m comfortable with and one that accentuates the gameplay and feel.  I’ve settled on a medium thickness stroke that has a slight kink so that everything isn’t perfectly straight.  It’s not perfect yet but it’s definitely an improvement.  I have even tried adding a jeans-like stitching to the tile edges and to Gigi (the protagonist) and this looked pretty cool but it would’ve pushed the game towards revolving around that theme and I felt it would clash with the general mood and pace of the game.  Besides Kirby’s Epic Yarn pretty much perfected that theme into an entire game.  Never played it mind but looks very interesting and heard mostly good stuff about it. Continue reading


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Pixel Shaders FTW

Ah pixel shaders.  I am by no means an expert on them but what you can do with them is only really limited to your imagination and your math ability.  They can do anything from simple things such as adjusting the colours of a scene to complex algorithms for normal mapped refractions through liquids.  Once I basically understood how to use this powerful tool, I quickly realised how much I didn’t know about them and what a huge world of weird and wonderful effects pixel shaders hold. Continue reading