Gemi Games

Indie Games Developer


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Super Lumi Live – New Seasons and Release Date!

season-screenSeasons in Super Lumi Live are traditionally called worlds in other games.  Each Season is generally focused on teaching the player about different aspects of Lumi’s movement, for example the first Season “Grassy Hills”, is essentially a tutorial world ending in a long level to test you on what you’ve learned so far.  Grassy Hills will let the player become familiar with the movement while learning the basics of Lumi’s navigational abilities and then by Season 2 they will hopefully be prepared for the “proper ‘ard” levels. Continue reading

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Super Lumi Live – New level clear screen and replays!

clearscreenw1Complete Redesign

So the old level clear screen was overdue for a redesign and although the new one still needs some more polish, I really like how it turned out.  The awards also had to be redesigned to 1, 2 or 3 star medals to fit with the theme better and the screen now uses the same shader as the world tiles which allows effortless variation across levels and cool looking overlays scrolling across text or medals.  Finally, the medals will be less transparent when I get round to polishing the screen up as they currently lack a solid feel. Continue reading


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Dev Log #3 – Full circle

Orientation

It’s been quite the few months recently and apart from the well known stress associated with organising a wedding, it really all began about 2 years ago when SuperCube was barely a prototype.

I’ve mentioned before that SuperCube was originally going to be an endless, free running platformer but I toyed with the idea of changing the gravity direction and liked it.  There’s probably loads of games with a similar gravity mechanic but I was drawn to it anyway because way back when I use to create levels for Portal, I really wanted to have a gravity changing mechanic in one of my maps.  Continue reading


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Dev Log #2 – Delays and stuff

Just a quick post to explain what happened last week in regards to information on my new game called Just Double JUMP.

I think I hinted in a previous post that I’m getting married soon (on 20th April) and while that has been taking up my time lately it’s not the main reason why Just Double JUMP has been delayed. My plans to give information and upload it to gamejolt.com last weekend were thwarted by the stag do.  It was spontaneously organised within a few hours a week ago today in Sheffield and I really must say hat’s off to my best man as it was a great night out and I thoroughly enjoyed it.
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Dev Log #1 – It’s been a short while

New format and social networking

Hello, I hope your doing well.
I’ve been thinking lately about how to organise things a bit here so I’m going to try a new structure for blog posts starting with this one. I’ll split up the posts so that they are more focused and have a tag in the title like Dev Log for general stuff I want to say, Update for new stuff about my current project and a few others as I think of them. This should help keep my posts more concise and easier to document.
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