Lord Leo’s Lair (The Core)
Just a quick post showing two concepts for the look and style of the final world levels. The final world will take place in the incredibly imaginative setting of Lord Leo’s Lair and will be a…. wait for it…. LAVA WORLD!!!! Honestly, how do I come up with this stuff! Joking aside I thought it would be sacrilege to platforming games if the final world was anything but a lava based one. Also the colour palette and preconceived dangers of lava cement the theme of “oh snap this is hard yo!”.
Enough of my ramblings anyway, here’s the concepts:
Let us know what you think. The top concept looks a bit boring I think but the bottom one could have promise.
Sorry guys but a video update will have to wait a few more days. I noticed a few bugs with the new multi-level system causing problems with object paths and object initialising so I had to fix it because bugs annoy the becheesus out of me 🙂 On the plus side now though, objects know whether a call to reset is from a player death or just loading another area of the level. This wasn’t a problem most of the time but a few objects (like collectables) only need a reset when the player dies and not when the player enters another area of the level.
Hope to have more soon for you.
January 20, 2014 at 2:23 pm
Other than adding more details for that map,it looks good.
January 22, 2014 at 1:18 pm
Cheers. I quickly put them together for reference for Tim who is doing the music but yeah they are a little on the bare side 🙂